A node based system for geometry in Blender
-
Updated
Feb 27, 2017 - Python
A node based system for geometry in Blender
Correct bpy for AI agents: Blender Python skills, rules and smoke-tested examples for Blender 5.2 LTS and 4.5 LTS, installable as a Claude Code and Cursor plugin.
Free & open-source hard-surface modeling toolkit for Blender. Features draw-to-cut booleans, world-scale snapping, direct modeling (Push/Pull, Offset), PBR decals, and a complete kitbash asset system.
Free Blender add-on for retopology and clean quad topology: paint quad grids onto high-poly sculpts, a live pole/edge-flow inspector (Topology Lens), 5-3 and 3-1 edge-loop transitions, tris/n-gon to quads repair, and a hole & non-manifold checker. Blender 4.2 to 5.2.
Automated UV unwrapping for Blender 4.2-5.2 LTS: VSA shape clustering, curvature seams, global texel density, UDIM & texture sets, and RizomUV bridge.
Blender add-on written in Python that converts artist-drawn Annotate guides into quad-based retopology lanes.
To associate your repository with the bmesh topic, visit your repo's landing page and select "manage topics."