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CurioCrafter/README.md

Andrew Rainsberger: Game Developer and 3D Technical Artist. Shipwreck Discovery, Steam and Meta Quest. Godot, OpenXR, Blender.

Andrew Rainsberger

Game Developer & 3D Technical Artist at AquaticXR, and a credited developer on Shipwreck Discovery, a VR diving game in Early Access on Steam and Meta Quest.

Portfolio · Resume (PDF) · LinkedIn · andrewrainsberger@gmail.com

Shipwreck Discovery

A VR diving game set on real wrecks sunk as artificial reefs off Destin, Florida (Godot 4, OpenXR). I work on it full-time at AquaticXR:

  • Coral growth, planting, placement and collision systems in Godot, and the wildlife balance around them.
  • Retopology, UVs and PBR baking for coral growth stages and large wreck assets, delivered as Godot-ready GLB files that hold up on Quest.
  • 37 animated seafloor species for the experimental branch, each placed by its real Gulf of Mexico habitat.
  • VR interaction fixes with regression tests, plus the studio's trailers and shorts.

The game's source is private. Footage and details are on the portfolio.

Selected projects

  • Sector War: real-time space strategy in the browser, with online multiplayer for up to eight players on a deterministic engine and 81 automated tests. Play it in your browser.
  • Music Visualizer: ten GPU shader worlds that react to the kick, snare, hi-hats, tempo and drop. Rust and wgpu in the Windows tray, and the same shaders in the browser.
  • CurioMesh: a Blender remesher that keeps materials and UVs intact.
  • Topology Transitions: a Blender add-on for guided all-quad edge-loop reductions and expansions, with a hole and manifold checker.
  • VRBlender: Blender 5.1 inside PC VR (OpenXR). Draw boxes, spheres and Boolean cutters with the controller triggers.

How I work

I build with AI coding agents and say so plainly: Claude Opus 5.5 on my current work, ChatGPT Codex on earlier projects. I set the direction, review the code and test everything in the engine and in the headset.

Toolkit

Godot 4 · GDScript · OpenXR · Blender and its Python API · retopology, UVs and PBR baking · Python · TypeScript · Three.js · WebGL · WebGPU · Rust · C++ · Git

Also

I run CurioCrafter on YouTube with my family: 94.5 million views and 88,000 subscribers (October 2026). Before games I trained as an electrician and served a season on a Job Corps wildland firefighting crew.

Based in Joplin, Missouri. Open to gameplay, VR and technical art roles: remote, hybrid or on-site.

Pinned Loading

  1. CurioMesh CurioMesh Public

    Free, open-source (GPLv3) automatic retopology add-on for Blender. Turns dense meshes and photogrammetry scans into all-quad meshes, part by part, checked by a camera, with live preview.

    Python 6

  2. Topology-Transitions Topology-Transitions Public

    Free Blender add-on for retopology and clean quad topology: paint quad grids onto high-poly sculpts, a live pole/edge-flow inspector (Topology Lens), 5-3 and 3-1 edge-loop transitions, tris/n-gon t…

    Python 3 1

  3. universal-destructible universal-destructible Public

    Godot 4.6 add-on that turns any MeshInstance3D into a destructible object with runtime fracturing and physics rubble.

    GDScript

  4. future-software-lifecycle future-software-lifecycle Public

    A copyable blueprint for software development when AI agents write most of the code. Based on David Shapiro's video on how Anthropic reviews Claude Code.

    JavaScript

  5. gridpaper gridpaper Public

    Grid-paper design tool: sketch 2D layouts and 3D blockouts, label them, and export an image + description Claude can build from.

    JavaScript