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fix(panel): 记忆详情的归因 state 落错了组件,打开抽屉必崩(#553) - #554
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The drawer fix has no established remaining runtime failure. The new regression check has a narrow scope-detection gap suitable for follow-up; the badge wording concern predates this change.
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Reviewing files that changed from the base of the PR and between 4af5c62 and 2b46fa0.
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dsh-mneme/CHANGELOG.md
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Review comment at @README.md at line 13:
将 README 中测试徽章的 “passed” 标签改为表示测试套件总数的 “tests”,并同步更新
dsh-mneme/scripts/test-count-sync.mjs 中用于匹配和替换徽章的形状,确保运行 badge:sync 后仍保留总数口径的标签。
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Review comment at @dsh-mneme/test/client.test.js at line 2759:
调整 setter 声明扫描器,按块作用域判定可见性:组件顶层声明和组件自身形参在整个组件内可用,嵌套函数形参及局部 setter 仅在对应函数体内可用。先确认
`routeSelects` 中作为形参接收的 `setTestState` 调用仍能被识别,并保留对 `MemoryDrawer` /
`EntityPanel` 回归的检测。
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0.10.0 发布当天报出来的崩溃(#553),已定位并修复。
根因
MemoryDrawer的归因 effect 与渲染块在读provenance/setProvenance,但那句useState落在了同文件上一个组件EntityPanel里。两个组件隔三千多行,同名 state 看着完全正常——但MemoryDrawer里那两个名字从来没有绑定过。渲染先于 effect,所以打开抽屉的第一帧就抛
ReferenceError: provenance is not defined,effect 就算没先炸也会在setProvenance上炸。崩的是 renderer,整个宿主要重启。git blame定位到74ba401(#512 那次加归因区块)。EntityPanel里那份是纯死代码:整个函数体里除了这行声明,provenance零引用。修法
MemoryDrawer,并写明它为什么必须住在读它的那个组件里;EntityPanel里那份零引用的 —— 留着它才是下次重犯的温床。为什么补的不是「锁一个名字」的用例
这个形状躲得过三样东西:眼睛(隔三千行)、语法检查(
provenance是合法标识符,只是不在作用域里)、原有用例(只读源码字符串,从不执行组件)。所以新增的用例按组件扫「调了setXxx(却没有声明」,不锁具体名字,锁这个结构。扫描器要认的几种合法情形都处理了:
setTimeout/setInterval这类全局、把 setter 当形参往下传的嵌套函数(routeSelects(…, setTestState, …))、模块级同名函数(openLibrary调setOverlayOpen,那是模块级 pub/sub 的 setter,不是 React state,且函数声明提升)。变异自证:把声明原样搬回
EntityPanel—— 用例当场打红MemoryDrawer (line 6599) calls setProvenance without declaring it。验证
npm test:2681 tests / 2680 pass / 0 fail / 1 skippedscripts/test-count-sync.mjs的applyTestCount,不手改字面量)lib/client.js是 lib-only,不涉及 src→lib sync关于 error boundary
issue 里另外提的那个更广的问题——「一个 slot 内的组件抛错能带走整个 renderer,成本有点高」——是独立的改进项,不塞进这个热修里。值得单开一条。
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