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  • Eskişehir, Türkiye

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yorgunkral31/README.md

Çağan Özcan

iOS · Unreal Engine 5 / VR · AI integration — I build and ship products end to end.

Eskişehir, Türkiye · English C1 · Japanese B2 · Open to relocation (Netherlands / Tokyo) and remote roles 📧 caganozcan59@outlook.com · LinkedIn


Shipped products

PediX Y-Site — paid clinical reference app, App Store

App Store · Swift · SwiftUI · RevenueCat · Fastlane · Python/PyMuPDF

Pediatric nurses use it mid-shift to check Y-site compatibility of IV drugs: 418 drugs, 87,000+ pairs, result in under two seconds.

  • Solo developer: product, data, iOS app, subscriptions, App Store release, marketing.
  • Built the data pipeline that extracts and structures compatibility data from clinical references (Stabilis, hospital handbooks), then had physicians review it.
  • 14-day trial → monthly subscription (RevenueCat), active paying users.
  • Wrote a B2B sales programme for private hospital chains in Turkey: tiered licensing, free pilot, Apple Search Ads.

MedikalVR — Unreal Engine 5 medical training simulation, Meta Quest 3

Unreal Engine 5 · Blueprint · OpenXR · MetaHuman · Whisper · GPT-4o · ElevenLabs

A VR patient you can actually talk to. Built for a client (BD Medikal) as a clinical-communication trainer.

  • Real-time voice loop: Whisper (STT) → GPT-4o (dialogue + emotion detection) → ElevenLabs (TTS), streamed so the MetaHuman answers without breaking immersion.
  • SPIKES-protocol scoring: the simulation grades how the clinician delivers bad news, stage by stage.
  • Full lifecycle: architecture, Blueprint logic, NPC animation, procedural behaviour, demo approved by the client's physicians.

Freelance web

Next.js · Vercel · iyzico · Paraşüt API · n8n

E-commerce payment integration and automated invoicing for two specialty coffee brands; a retainer-based small-business site with hosting, maintenance and blog.


Open source — Unleashed Recompiled (Apple ports)

Systems-level C++ / Metal work on the Sonic Unleashed static recompilation, used by the community:

Root-cause fixes on the iOS port, each found on device from crash reports and traces:

  • Crash on every second unlock. The suspend path drained the GPU after the frame's command list was already open, and the drain submits command list 0, so a frame suspended at index 0 resumed into a closed list and crashed in the driver. Moved the drain before the list is begun; verified over 21 lock/unlock cycles. (commit)
  • Image squashed into half the screen. Measured the view hierarchy on device: SDL's Metal view stayed at its portrait launch size because UIKit never resizes a swapped-in root view. (commit)
  • Suspend/resume freezes and watchdog kills, a boot deadlock, and missing game-specific shader logic in the cross-compiled shader recompiler. (findings)

Upstream:

How I work

Claude Code + MCP tooling daily, specs before code, tests as the pass/fail gate for anything an agent generates. I own every line that ships.

Stack

iOS Swift, SwiftUI, UIKit, Xcode, RevenueCat, App Store Connect, Fastlane
Game / VR Unreal Engine 5, Blueprint, Meta Quest 3, OpenXR, MetaHuman
AI OpenAI API (GPT-4o, Whisper), ElevenLabs, NeoStack AI, n8n, MCP, Claude Code
Web Next.js, TypeScript, Vercel, iyzico, Paraşüt API
Other Python, PyMuPDF, Git, Figma

Currently: Associate's in Web Design & Coding, Anadolu University (bachelor's transfer planned). Nominated team member, Alumni UK grant application 2026–27.

Pinned Loading

  1. UnleashedRecomp UnleashedRecomp Public

    Forked from hedge-dev/UnleashedRecomp

    Unofficial macOS (Apple Silicon) and iOS builds of Unleashed Recompiled on the native Metal backend. Downloads in Releases.

    C++ 8

  2. plume plume Public

    Forked from renderbag/plume

    Low-level rendering hardware interface (RHI) written in C++.

    C++