Curated agent skills for Unity shader development targeting mobile GPUs and WebGL browsers.
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Updated
Mar 28, 2026
Curated agent skills for Unity shader development targeting mobile GPUs and WebGL browsers.
Agentic WebGPU shader synthesis, WGSL validation, and iterative refinement with math-aware analysis and GPU performance evaluation.
📟Evidence-first research on where DX12 games waste GPU time on AMD RDNA2 (RX 6950 XT): driver/compiler levers, a shader-optimisation method tested on 9 workloads, Cyberpunk 2077 profiling and shader swapping. Paused - full handoff included.
A local-first engine utility and Antigravity Skill that compiles computationally heavy math functions into ultra-fast, unrolled GLSL/HLSL rational approximations using Chebyshev node interpolation.
Shader diagnostics and health monitoring for Unity. Material audit, keyword budget tracking, variant estimation, SRP Batcher analysis, and build shader timing.
Unity Shader Agent Toolkit 2026: AI-Powered GPU Optimization Hub for Mobile & WebGL
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