Zero Hour rebuilt from EA's source: x64, Direct3D 11, VS2022/CMake, ~60 original bugs fixed, an AI that builds a base. Bring your own game.
-
Updated
Oct 23, 2026 - C++
Zero Hour rebuilt from EA's source: x64, Direct3D 11, VS2022/CMake, ~60 original bugs fixed, an AI that builds a base. Bring your own game.
A library that provides programmatic manipulation of BIG archives.
Compression format found in some EA game binaries based on open code.
Run LOTR: The Battle for Middle-earth II (BFME2) & BFME1 on Apple Silicon Macs (M1–M5) with CrossOver/Wine + Rosetta — fixes, clean-room tools, and a full field report. Reaches the menu with no VM.
SAGE Replay Reader - replay attachment parsing for vBulletin
Fix for Command & Conquer 3 (Tiberium Wars, Kane's Wrath) multiplayer desyncs between Apple Silicon (Rosetta 2) and Intel under CrossOver / Wine
Static recompilation of Command & Conquer 3: Tiberium Wars
High frame-rate timing patches and timing research for C&C Red Alert 3: Uprising; the native 15 Hz game logic is preserved. 《起义时刻》高帧率时序补丁与时序研究;保持引擎原生 15 Hz 逻辑时钟。
To associate your repository with the sage-engine topic, visit your repo's landing page and select "manage topics."