Localizing a XAML app with plain .resx usually means string-typed keys that break silently at
runtime, and a language change that only takes effect after a restart or window reload.
ResXLocalization fixes both: you keep the .resx files and editors you already use, and get
compile-checked keys (a renamed or deleted resource becomes a build error, not a runtime
surprise) and instant, in-place language switching - in Avalonia and WPF alike.
<!-- Strongly-typed key, generated from your .resx, updates live on every culture switch. -->
<TextBlock Text="{l:Localize {x:Static res:AppStringsKeys.Greeting}}" />// Switch the whole UI to German - every bound string re-resolves in place, no reload.
Localizer.Current.CurrentCulture = new CultureInfo("de");
The included sample apps (Avalonia · WPF) - pick a language and every binding updates live, no reload.
- ⚡ Live, no-reload language switching - set one property and every bound string updates in place. No window reload, no view rebuild, no restart.
- 🔒 Type-safe, compile-checked keys - a source generator turns every neutral
.resxinto strongly-typed keys with full IntelliSense, with or without a.Designer.cs. - 📦 Zero configuration - install one NuGet package and build; typed keys are generated automatically, nothing else to set up.
- 🚀 Native AOT & trim clean (Avalonia) - no reflection over your resources; publishes with
PublishAot=trueout of the box. (WPF is Windows-only and does not support Native AOT.) - 🗂️ First-class multiple
.resx- look up by typed key, scope to one file, or search across all registered files in a defined order. - 🔤 Enum localization built in - localize enum members by naming convention, in item templates and as bound values.
- 🧮 Format arguments on the binding - in XAML, give
{l:Localize}and{l:LocalizeEnum}<l:Argument>children with constant or bound values, so enum labels take arguments too; in code, passMessageArguments.FromValues(…)toLocalizer.Current.Get. - 🔢 ICU MessageFormat, opt-in -
pluralandselectmessages such as1 file/5 files, in code and in XAML, with the separate packageResXLocalization.MessageFormat- see ICU MessageFormat. - 🩺 Lookup-failure diagnostics - a visible
!key!failure text (configurable) plus aLookupFailedevent for logging and coverage reports, for a missing translation and for a value that cannot be formatted. - 🌐 Language-picker ready -
GetAvailableCultures()discovers the cultures your app actually ships. - 🧩 MVVM-friendly - an injectable
ILocalizerservice withINotifyPropertyChanged, markup extensions for XAML, and a clean code-behind API. - 🪶 Leak-safe - discarded controls stay collectable (Avalonia uses weak events; WPF binds to the singleton through WPF's own weak binding-target references).
- An app targeting .NET 8 or later, built with the .NET 8 SDK or later.
- For Avalonia: Avalonia 12. For WPF: Windows.
.resxresource files. A.Designer.csaccessor is not required: every neutral.resxgets typed keys, with or without one - see Generated keys.
Install the package for your UI framework:
# Avalonia
dotnet add package ResXLocalization.Avalonia
# WPF
dotnet add package ResXLocalization.WPFResXLocalization.Avalonia |
ResXLocalization.WPF |
|
|---|---|---|
| Targets | net8.0 · net10.0 |
net8.0-windows · net10.0-windows |
| Platforms | cross-platform (Avalonia 12) | Windows only |
| Native AOT | ✅ Fully supported | ❌ Not supported (WPF limitation) |
That's it - the source generator and the build wiring for your .resx files are included; there is
nothing else to configure.
A few project properties are recommended. For Avalonia (required if you publish with Native AOT - see Native AOT and trimming):
<PropertyGroup>
<!-- The cultures you ship. Each one builds a satellite assembly; required for AOT. -->
<SatelliteResourceLanguages>en;de</SatelliteResourceLanguages>
<!-- Lets the analyzers verify AOT-safety on a normal build. -->
<IsAotCompatible>true</IsAotCompatible>
<!-- Recommended for Avalonia apps in general. -->
<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>
</PropertyGroup>For WPF, only the cultures you ship are worth declaring (WPF does not support AOT):
<PropertyGroup>
<SatelliteResourceLanguages>en;de</SatelliteResourceLanguages>
</PropertyGroup>Add a .resx file the normal way - for example Resources/AppStrings.resx (your neutral/default language) - and a satellite file per culture, e.g. Resources/AppStrings.de.resx:
| Key | AppStrings.resx (English) |
AppStrings.de.resx (German) |
|---|---|---|
WindowTitle |
My Application |
Meine Anwendung |
Greeting |
Hello and welcome! |
Hallo und willkommen! |
On every build, the source generator inspects every neutral .resx (not the culture satellites such as AppStrings.de.resx) and emits a typed key class named <FileName>Keys, by default in the namespace of the folder the .resx sits in. No .Designer.cs is needed. For AppStrings.resx you get:
// <auto-generated/>
namespace YourApp.Resources;
public static partial class AppStringsKeys
{
// The resource manager of AppStrings.resx - the one instance every key of this class uses.
public static ResourceManager ResourceManager { get; } = new("YourApp.Resources.AppStrings", typeof(AppStringsKeys).Assembly);
public static readonly ResourceKey Greeting = new("Greeting", ResourceManager);
public static readonly ResourceKey WindowTitle = new("WindowTitle", ResourceManager);
// …one ResourceKey per string entry, sorted, with sanitized member names.
}Each ResourceKey carries both the key name and the ResourceManager it belongs to - that is what makes typed lookups direct and collision-free. Which files qualify, how the namespace is chosen, what becomes a key, and the generator diagnostics are in Generated keys.
Register each resource file once, then choose the starting culture.
Avalonia (Program.cs):
using System.Globalization;
using RentADeveloper.ResXLocalization;
using YourApp.Resources;
Localizer.Current.RegisterResourceManager(AppStringsKeys.ResourceManager);
Localizer.Current.CurrentCulture = new CultureInfo("en");WPF (App.xaml.cs):
using System.Globalization;
using System.Windows;
using RentADeveloper.ResXLocalization;
using YourApp.Resources;
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
Localizer.Current.RegisterResourceManager(AppStringsKeys.ResourceManager);
Localizer.Current.CurrentCulture = new CultureInfo("en");
}
}Register the generated AppStringsKeys.ResourceManager: it is the instance the typed keys use.
Registration is only needed for search-all lookups; typed and scoped lookups need no registration.
Tip
In Avalonia, put the registration (and the initial CurrentCulture) inside BuildAvaloniaApp() rather than Main. BuildAvaloniaApp runs at runtime and under the XAML previewer, so search-all lookups like {l:Localize Greeting} resolve at design time too instead of showing the !Greeting! failure text.
Tip
In WPF, the designer does not call App.OnStartup, so search-all lookups show the failure text there. Register in a [ModuleInitializer] of the application assembly instead: it runs at runtime before Main and in the designer. See Registering resource files.
using System.Runtime.CompilerServices;
internal static class ResourceRegistration
{
[ModuleInitializer]
internal static void Register()
{
Localizer.Current.CurrentCulture = new CultureInfo("en");
Localizer.Current.RegisterResourceManager(AppStringsKeys.ResourceManager);
}
}Add the namespaces and bind with the {l:Localize} markup extension.
Avalonia:
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:l="clr-namespace:RentADeveloper.ResXLocalization.Avalonia;assembly=ResXLocalization.Avalonia"
xmlns:res="clr-namespace:YourApp.Resources"
Title="{l:Localize {x:Static res:AppStringsKeys.WindowTitle}}">
<TextBlock Text="{l:Localize {x:Static res:AppStringsKeys.Greeting}}" />
</Window>WPF:
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:l="clr-namespace:RentADeveloper.ResXLocalization.WPF;assembly=ResXLocalization.WPF"
xmlns:res="clr-namespace:YourApp.Resources"
Title="{l:Localize {x:Static res:AppStringsKeys.WindowTitle}}">
<TextBlock Text="{l:Localize {x:Static res:AppStringsKeys.Greeting}}" />
</Window>xmlns:lpoints at the framework package (Avalonia:assembly=ResXLocalization.Avalonia; WPF:assembly=ResXLocalization.WPF).xmlns:respoints at the namespace of your generated keys / resource accessors.
Localizer.Current.CurrentCulture = new CultureInfo("de");Every {l:Localize} binding re-resolves immediately. No reload, no flicker.
Three lookup modes, one fallback chain:
Localizer.Current.Get(AppStringsKeys.Greeting); // typed - compile-checked, one file
Localizer.Current.Get("Greeting", resourceManager: AppStringsKeys.ResourceManager); // scoped - this key, in this file
Localizer.Current.Get("Greeting"); // search-all - registered files, in orderFallback is .NET's own: a missing de-DE entry falls back to de, then to the neutral resources. A
key that cannot be resolved anywhere renders the configurable !key! failure text and raises
LookupFailed. Because fallback runs first, a key that resolves from a parent or neutral
value is not reported as missing.
Enum members are localized by naming convention - one .resx entry per member, named
Enum_<EnumTypeName>_<MemberName>. Composite-format resources take their arguments in code from
Localizer.Current.Get(key, MessageArguments.FromValues(…)) - or as named arguments from
MessageArguments.FromTuples, FromDictionary and FromObject - and in XAML from <l:Argument>
children of {l:Localize} and {l:LocalizeEnum}.
For messages whose wording depends on the arguments, such as 1 file / 5 files, the opt-in package
ResXLocalization.MessageFormat adds ICU MessageFormat - see ICU MessageFormat.
string.Format cannot change a message's wording by its arguments: 1 file deleted, but
5 files deleted. The opt-in package ResXLocalization.MessageFormat formats every localized text as
ICU MessageFormat instead, whose
plural and select choose the wording by the arguments. Add it next to your UI package:
dotnet add package ResXLocalization.MessageFormatThen install the ICU formatter once, at startup - in Avalonia in BuildAvaloniaApp(), in WPF in
App.OnStartup and, for the WPF designer, in the [ModuleInitializer] from step 3 of the quick start:
using RentADeveloper.ResXLocalization.MessageFormat;
Localizer.Current.UseMessageFormat();Write the resource values in ICU syntax:
| Key | AppStrings.resx (English) |
AppStrings.de.resx (German) |
|---|---|---|
FilesDeleted |
{Count, plural, one {# file deleted} other {# files deleted}} |
{Count, plural, one {# Datei gelöscht} other {# Dateien gelöscht}} |
and pass named arguments - in code with MessageArguments, in XAML with named <l:Argument> children:
Localizer.Current.Get(AppStringsKeys.FilesDeleted, MessageArguments.FromTuples(("Count", 1))); // "1 file deleted"
Localizer.Current.Get(AppStringsKeys.FilesDeleted, MessageArguments.FromObject(new { Count = 5 })); // "5 files deleted"<TextBlock>
<TextBlock.Text>
<l:Localize Key="{x:Static res:AppStringsKeys.FilesDeleted}">
<l:Argument Name="Count" Value="{Binding DeletedCount}" />
</l:Localize>
</TextBlock.Text>
</TextBlock>{l:LocalizeEnum} takes the same <l:Argument> children, so an enum label can be a plural or
select message too. Like the Avalonia package, ResXLocalization.MessageFormat is Native AOT and
trim clean.
Important
After UseMessageFormat(), every resolved resource value is parsed as an ICU message, also a value
looked up without arguments: It''s ready renders It's ready, a literal { or } is ICU syntax, and
composite-format spellings such as {0:N0} or {{literal}} render the failure text and raise
Localizer.Current.LookupFailed. Review your resource values before you opt in -
Migrating resource values shows what to search
for and how to rewrite it.
Plural categories per language, select, how arguments reach ICU, the format culture and number and
date styles are in ICU MessageFormat.
Every push to main benchmarks ResXLocalization against the code an application writes without it - the
.resx designer class and hand-written code over it - for code lookups, format arguments, ICU
MessageFormat, and opening and switching the culture of Avalonia and WPF views. Benchmarks
explains what each benchmark measures and links the latest results and their history.
| Page | What it covers |
|---|---|
| Lookup modes and culture fallback | Typed, scoped and search-all lookups, registration order, the fallback chain, missing-translation diagnostics, dependency injection, subscription lifetime |
| Registering resource files | What to register for search-all lookups, where - including the WPF designer and class libraries - dependency injection, resources from other assemblies |
| Localizing enum values | The naming convention, item templates, LocalizeEnumConverter, custom prefixes and scoping |
| Dynamic format arguments | Get(key, MessageArguments.FromValues(…)), the MessageArguments factory, and <l:Argument> children of {l:Localize} with constant or bound values, optionally named |
| ICU MessageFormat | The opt-in ResXLocalization.MessageFormat package: plural and select through Localizer.Current.UseMessageFormat(), argument mapping, format culture, styles, and migrating resource values to ICU syntax |
| Design time and previewers | DesignTime.Culture for the preview language, the culture a previewer uses without it, search-all lookups and ICU in the WPF designer, and what to expect in Rider's WPF previewer |
| Native AOT and trimming | What to declare, how to publish, and what a trimming failure looks like |
| Migrating to 2.0 | Each breaking change of 2.0, with what to do |
| Generated keys | Which .resx files qualify, what becomes a key, the generator diagnostics, the Roslyn floor |
| API reference | Every public type and member |
A string shows up as !key!. The key could not be resolved in the current culture's complete
fallback chain. Check that the key exists in the neutral .resx, and - for search-all lookups like
{l:Localize Greeting} or {l:LocalizeEnum} - that the resource manager was registered with
Localizer.Current.RegisterResourceManager(<Name>Keys.ResourceManager). Subscribe to
Localizer.Current.LookupFailed to log every miss. See
Lookup modes and culture fallback.
No typed …Keys class is generated. Every neutral .resx produces a <FileName>Keys class,
with or without a .Designer.cs; culture satellites such as AppStrings.de.resx produce none. A
designer is not required, and there is no RXLGEN002. Check the generator warnings: RXLGEN001
reports malformed .resx XML, RXLGEN003 a .resx whose MSBuild resource name did not reach the
generator, and RXLGEN004 two neutral .resx files that would produce the same keys class - neither
class is generated then. See Generated keys.
A string does not switch language. It is probably read through a designer property such as
AppStrings.Greeting, in code or as {x:Static res:AppStrings.Greeting}. A designer property reads
in CultureInfo.CurrentUICulture, which the localizer never changes, so it does not follow
Localizer.Current.CurrentCulture. Read the string through a typed key, Localizer.Current.Get or
{l:Localize} instead. See the warning in
Lookup modes and culture fallback.
A translation is right when you run it and wrong after publishing. List the cultures you ship in
SatelliteResourceLanguages, or the satellite assemblies are not published. See
Native AOT and trimming.
Avalonia version resolution. The Avalonia package declares 12.0.5 as its minimum so it still builds under the .NET 8 SDK; applications building with a current SDK resolve Avalonia 12.1 or later normally.
Two complete, runnable showcases, one per UI framework - a scrolling window with a live language ComboBox and one card each for typed keys, search-all and scoped lookups, enum values in item templates and through LocalizeEnumConverter, <l:Argument> children, a key bound from the view model, and lookups from code-behind:
dotnet run --project samples/ResXLocalization.Avalonia.Sample
dotnet run --project samples/ResXLocalization.WPF.Sample # Windows onlyThe samples use the default formatter; for ICU MessageFormat, see ICU MessageFormat.
You need the .NET 10 SDK (see global.json); the produced packages target .NET 8 and .NET 10.
# Build everything (must be 0 warnings / 0 errors - warnings are promoted to errors).
dotnet build ResXLocalization.slnx -c Release # Windows (includes WPF)
dotnet build ResXLocalization.NonWindows.slnf -c Release # Linux/macOS (skips WPF)See CONTRIBUTING.md for the gate scripts, the test suites, packing, and the Native AOT check.
This project follows Semantic Versioning. See the CHANGELOG for the history of changes.
Contributions are welcome! Please read CONTRIBUTING.md first. In short: open an issue to discuss larger changes, keep the build warning-free, add a CHANGELOG.md entry under Unreleased, and make sure the tests pass.
Released under the MIT License. © 2026 David Liebeherr.
Thank you Mike James from AvaloniaUI OÜ for the written permission to use Avalonia in the name of the ResXLocalization.Avalonia NuGet package.
Avalonia is a registered trademark of AvaloniaUI OÜ. This project is not affiliated with or endorsed by AvaloniaUI OÜ.
David Liebeherr - rent-a-developer 📧 info@rent-a-developer.de
If this library saves you time, a ⭐ on GitHub is appreciated!
