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TimoKuronen/README.md

Greetings, I'm Timo 👋

I'm a C# developer who has spent of his career making games in Unity.

I was a co-founder for a studio with shipped Editor's choice mobile and a VR title and then → game programmer on a published Steam release → now still making games while broadening into .NET utilities and AI-supported engineering workflows.


What I am working on

  • PocketMatch - A mobile match-3 project exploring F2P client systems: gameplay architecture, Firebase services, analytics, ads, cloud save, and Addressables.
  • HoverCar-Derby - A Unity multiplayer prototype exploring NGO, Relay session flow, replicated gameplay, and client-server boundaries.
  • Developer utilities - Small .NET projects for reminders, code quality, localization, and other development support system.
Project Focus
CodeSmellAuditor Local-first C# audit CLI using governance rules and Ollama streaming critique
PocketMatch Mobile Match-3 with Firebase, ads, Addressables, and service-layer architecture
HoverCar-Derby Unity NGO multiplayer prototype with Relay, Lobbies, and authority trade-offs
ChronosDesk WPF reminder app with tray integration, JSON persistence, and layered .NET design

How I work

I care about the decisions behind a feature as much as its implementation: system boundaries, practical tradeoffs, debugging, and maintainability.

I use AI tools when they make research, implementation, or review faster, but the responsibility for design decisions and validating the result remains mine.


Shipped work

Dancing Pandas: Ranger's Path — programmed during previous work stint

Dancing Pandas on Steam

Island Delta — published during the founder chapter

Island Delta


Stack

C# .NET Unity WPF xUnit GitHub Actions Firebase NGO VContainer Ollama

Pinned Loading

  1. PocketMatch PocketMatch Public

    Mobile Match-3 prototype with VContainer DI, Addressables, Firebase analytics, cloud save, and ad integration.

    C# 1

  2. CodeSmellAuditor CodeSmellAuditor Public

    Local-first CLI that reviews C# source against markdown governance rules using Ollama, with streaming critique reports.

    C# 1

  3. HoverCar-Derby HoverCar-Derby Public

    Unity multiplayer arena prototype exploring Netcode for GameObjects, Relay, Lobbies, and authority tradeoffs.

    C# 1 1

  4. ChronosDesk ChronosDesk Public

    Windows tray reminder app with toast notifications and layered .NET architecture

    C#