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26.1.2 Dragsim Utility Mod

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Endsight

A Fabric client mod for DragSim

Mining readouts - session, powder, forge, drill - plus trackers for dragons, zealots and slayers, drop alerts, a recipe browser, storage previews and a Voidgloom helper. Press Right Shift in game to open the module browser (rebind it under Controls → Endsight), or type /endsight or /es; any module can be bound to a key.

Slayer tracker, boss drops, zealot tracker, the Voidgloom hit counter, alerts and the ping pill in the Voidgloom fight


Requirements

Minecraft 26.1.2
Fabric Loader 0.19.1+
Fabric API required
Java 25

Install

  1. Download ONE jar from the latest release:
    • endsight-autoupdate-<version>.jar - updates itself, or
    • endsight-<version>.jar - never updates; you download each new version yourself.
  2. Drop it in your mods folder alongside Fabric API.
  3. Launch, join DragSim, press Right Shift.

Auto-update. The autoupdate jar checks this page when you launch. When there is a new release, a small window says it is downloaded and the game closes; launch again and you are on it. It only ever installs Endsight's own releases from this page, and every release names the commit GitHub built it from. If something goes wrong it says so in chat with a code (E1-E7) - pass the code on in the Discord.

Discord bot

The Endsight bot does the forge maths in Discord: /forge <item> gives the whole build - refined, gems, crafts, and the time on your Quick Forge level. Join: https://discord.gg/jSQDjqfZfV

The /forge command showing a Perfectly-Cut Fuel Tank full build


Features

Mining

Mining Session, Powder Tracker, the Forge timer and the drill lines

Mining Session — what you're farming and how much it's worth: the block you're on, its rate per hour, profit per hour and time on that block. All four follow the block you switch to. Pauses when you stop mining.

Powder Tracker — Ender and Void powder, live. Powder is only ever shown in the Heart of the Dragon, so the readout counts every block broken around you and estimates the gain between visits, then snaps to the exact figure each time you open the menu. Powder per hour of mining, your session gain, and Perks: N Upgrades available when the estimate covers an upgrade — with a toast the moment it happens. Amethyst, Crying, Obsidian and End Stone each have their own learned rate; Void Infusion is counted while it runs.

Drill CD / Fuel — Drill CD: Ready or the countdown, and Fuel: 1,720/10K (17%), both read off the drill in your hand. The cooldown is whichever ability the drill is set to; the fuel line goes green → yellow → red. Toggles on the Mining Session page.

Forge Utils — a Forge timer on screen (crafts finishing together share a line), ready-slot outlines, a Forge Recent panel to reopen your last crafts, and inside the Forge's own tooltips: the full build time for what you're hovering and the materials you're still missing, counting your inventory and storage, with Enchanted and Refined tiers pooled. Hover a part you already own and it just says so.

HOTD Button — a Heart of the Dragon item in the Dragon Sim Menu, under Skills, that opens /hotd.

Ability Cooldowns — fading cooldown icons for the Giant's Sword and the tuba, and the drill line above.

Trackers

Boss Drops — one readout for whichever boss you killed last — dragons, Warden, Protector, zombie and enderman slayers — its kills and the drops it gave you, rarest first in the item's own rarity colour, filtered by your tier list. Only your bosses count: a dragon you placed an eye for, a Protector or Warden you placed top three on (or whose catalyst you placed), your own slayer bosses. Click the chip on its title with chat open to flip session / all-time; the chip beside it switches the dragon readout between every kind added up and one kind, since a Golden Dragon Chestplate is one in so many Golden dragons, not one in every dragon. /drops or /drops dragon (golden, protector, superior…, warden, golem, zombie, enderman) print any of them into chat.

Zealot Tracker — your zealot kills, Summoning Eyes and Golden Eyes this session, each with a per-hour rate. Only your own kills count. Pauses when you stop moving.

Zealot Tracker

Slayer Tracker — kills, average kill time, time spent and kills per hour. Pauses when you stop moving. Each boss's kill time is printed in chat.

Slayer Tracker

Alerts

Alerts — mid-screen alerts for a miniboss, a slayer boss spawning, the Endstone Protector spawning, the dragon's fireball and a full inventory. Size, opacity and duration are adjustable.

Loot Alerts — mid-screen alert and a ping when a drop you care about lands, the name in the item's own rarity colour. Which drops count is set by tier — see Drops.

Visual

Voidgloom Helper — your Seraph's hits left on its shield, big on screen, and its health once the shield is down. A box and tracer on the boss and on the Yang Glyph beacon, drawn in the world. Your own boss only.

Voidgloom Helper: the boss and the Yang Glyph boxed, hits big on screen

Boss Beacon — a beam over the Endstone Protector and one over the Warden, each its own toggle, so they can be found at a glance.

Damage Numbers — shortens damage popups to 8.49M, or hides them. Crits only hides the plain numbers — non-crits and ability damage — and keeps the crits.

Storage Preview — hover a storage page to see what is in it. Its item search puts a box in the Storage window that marks which pages hold the item.

Ping / TPS — FPS, your ping and the server's tick rate in one pill. Ping is a real round trip measured once a second; TPS is worked out from the server's clock, good to about half a tick.

Visual Tweaks — Fullbright, Glass Inventory (with its opacity control), explosion-cloud hiding, and Shiny End nodes share one page. Each switch works independently. Shiny End nodes is off by default; it outlines End Stone and Obsidian only after their server particles confirm a node. It has a stronger dark-backed outline, a colour picker (including Chroma), and an edge-width setting. The outline stays visible while chat is open and uses normal depth testing, so it does not reveal blocks behind walls.

Chat

Loot & Debug — how the server's /debug loot rolls appear in chat: Original, Close calls, Compact, or Compact + close calls. Turn debug on in Dragsim's own settings. The close-call cutoff and Both ends switch remain adjustable. Real drops always show. Individual keybinds remain available on this page.

Ability Spam — "This ability is on cooldown" once, with a count, instead of forty times; or hidden altogether.

Copy Chat — right-click any chat line to copy it. Optionally each drop's name goes to the clipboard on its own as it lands.

Math Solver — answers the Golden Dragon's math question under the question, or copies the answer.

Quality of Life

Protect Placed Eyes — stops a spam-click from pulling out the eye you just placed.

Recipes — an item panel beside any inventory window: every server recipe as a grid of icons in the server's own categories, paged and searchable. Hover for what you hold of each ingredient (your inventory, every storage page you have opened, and your ender chest), click for the recipe's grid — craftable ingredients are underlined and click through to their own recipe — right-click for everything that uses an item. R over any item in any window opens its recipe, U what it goes into. At a crafting table, Fill grid places the recipe from your inventory; anywhere else the button sends /craft. Every recipe ships with the mod; Scan all recipes re-reads the server's menu if they change, into config/endsight/recipes.txt.

Recipes: the panel beside the Storage window, a recipe open at full cost

Command Binds — a key that sends a command you typed, like /warp end on F6.

A toast and a chat line with the link appear when a newer release is out, checked shortly after launch and every half hour while you play.

Drops

Loot Alerts and Copy Chat share one list, config/endsight/drops.txt, created on first run. Each line is a tier and an item name — legendary, epic, rare or common — set by rarity and value rather than the game's colour. Add or move items by editing the file; Loot Alerts has a Reload tiers button. Anything not listed uses the server's own tier. Drops other people paste into chat are ignored.


Settings

Features have their own switches; related controls such as Loot & Debug and Visual Tweaks share a settings page. The browser groups them by category in the sidebar. Seven palettes; the whole UI follows whichever is picked.

Any module can be bound to a key or a mouse button: click the chip on its card, press the key. Right-click the chip to clear it. A toast in the bottom-right says what the key just did. Every on-screen readout can be dragged to where you want it.

Readouts about the End - dragon, protector, zealots, the beacon - stay off the screen anywhere else, read off the server's own sidebar. In the placement screen the scroll wheel over a readout resizes it, half to double.

The menu reopens where you left it - same category, same settings page, same scroll. Your choices are saved to config/endsight.properties when you close the menu and again on exit. Storage snapshots are saved separately to config/endsight-storage.nbt.


Building

./gradlew build

The jar lands in build/libs/.


Built by Fear.

Licence

All rights reserved - see LICENSE. Read it, play with it, do not redistribute or reuse it.

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26.1.2 Dragsim Utility Mod

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