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More items
Comfortable display density
Compact display density
List a converted world part's linked objects and give shapes normals
#121
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
·
Give a texture resource the meta its engine ships it with
#120
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
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Choose stand-in shaders by what they draw and list a mesh's shaders
#119
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
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List the vertex declarations a shader database's solutions are for
#118
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
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Read Frostbite 2013.2 minimap assets and set Frostbite 2 level minimaps
#117
·
FlashHit
opened
Nov 4, 2026
Collaborator
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Convert Frostbite 2013.2 mesh variation redirects to Frostbite 2 entries
#116
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
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Copy a game's variation entries for the meshes a bundle ships
#115
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
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Hash and read the vertex declarations of mesh subsets
#114
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
·
Network kill counters in Frostbite 2 registries
#113
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
·
Give converted physics list children their part and put sub-lists behind a MOPP
#112
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
·
Give Frostbite 2013.2 effect parameters Frostbite 2 lacks an emitter parameter
#111
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
·
Read and write ANT banks and convert BF4 AnimationSet banks to BF3
#110
·
FlashHit
opened
Nov 4, 2026
Collaborator
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·
Read BF4 shader databases with names and convert BF4 shaders to BF3's
#109
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
·
Read Frostbite 2's terrain mask and colour trees
#108
·
FlashHit
opened
Nov 4, 2026
Collaborator
·
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Let a bundle depend on one built earlier into the superbundle
#107
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
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Write a BF3 bundle's resources ordered by type
#106
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
·
Model Havok 2010 packfile objects and write packfiles from them
#105
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
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Repack a LOD's vertices to other layouts
#104
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
6/6
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Pick stand-in shaders by the parameters materials set
#102
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
2/2
·
·
Convert partitions to another engine's types by name
#101
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
1/2
·
·
Convert MeshSets between engines through a common model
#100
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
5/6
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Read and write BF3 MeshSets
#99
·
FlashHit
opened
Nov 3, 2026
Collaborator
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4/6
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Fit textures to another engine's formats and streaming groups
#97
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
2/2
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Read and write BF3 and BF4 textures as engine-neutral images
#96
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
1/2
·
·
Stop reading past the end of a stream silently
#95
·
FlashHit
opened
Nov 3, 2026
Collaborator
·
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