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8 changes: 6 additions & 2 deletions Core/GameEngine/Source/GameClient/FXList.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -647,8 +647,12 @@ class ParticleSystemFXNugget : public FXNugget
Real delayInMsec = m_delay.getValue();
if (delayInMsec >= 0.0f)
{
UnsignedInt delayInFrames = REAL_TO_INT_CEIL(ConvertDurationFromMsecsToFrames(delayInMsec));
sys->setInitialDelay(delayInFrames);
Real delayInFrames = ConvertDurationFromMsecsToFrames(delayInMsec);
#if defined(GENERALS_ONLINE_HIGH_FPS_RENDER)
// Info: Particle systems update on legacy frames, so their delays must use the same cadence at 60Hz.
delayInFrames /= GENERALS_ONLINE_HIGH_FPS_FRAME_MULTIPLIER;
#endif
sys->setInitialDelay(REAL_TO_INT_CEIL(delayInFrames));
}

if( m_useCallersRadius && overrideRadius )
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