Skip to content
View Edersteiner's full-sized avatar

Organizations

@KamalDevelopers

Block or report Edersteiner

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Content in all repositories owned by your account will be closed.
Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Edersteiner/README.md

Gabriel Eder

Engine, tools and systems programmer from Sweden, studying at Futuregames Stockholm. Mostly C++, Vulkan, Slang and AngelScript, with Unreal Engine and Godot on the game side.

gabrieleder.com · LinkedIn · gabriel.eder@me.com

Projects

Gibbon Engine, 2026. A Vulkan game engine and editor from scratch in C++20: render graph, GPU-driven rendering, ray-traced GI and reflections, AngelScript scripting with generated bindings, and a full editor. Private for now.

Fate, 2026. Co-op FPS in a fork of Unreal Engine 5, team of ten. Networked character animation, rain and wet-surface rendering with an engine-side Lumen fix, DLSS integration.

Frogga, 2025. Physics-based Metroidvania vertical slice in Godot and C#. Active-ragdoll animation on Jolt, behaviour tree plugin, physics-aware save system. Audience Choice and Game of the Year at Make A Game.

Open source

Pinned Loading

  1. xrefl xrefl Public

    A general-purpose C++ reflection and code generation plugin for XMake

    Lua

  2. StudioMelleder/BurtTree StudioMelleder/BurtTree Public

    Fast, Simple and Extendable Behaviour Tree plugin for Godot Mono.

    C# 1 1