Mobile UX improvements based on input from team review and creative commons UX report: - [x] Gizmo menu overflows on very narrow phones (and the add-shapes popup gets cut off) - [x] Flycam message is inappropriate on mobile/touch - [x] Gizmo menu wastes space in landscape mobile - [x] Status text takes up too much room on the canvas; coordinate reporting is unclear - [x] `Ctrl + G` badges misplaced when gizmos span two rows - [x] Position readout looks editable when it isn't - [x] Demo text ignores keyboard and touch controls - [x] Control docs don't fit below the canvas, and are unreachable in mobile landscape - [x] Context toolbar issues: misleading enable/disable icon, wrong buttons for detached blocks, missing block tooltips - [x] HUD doesn't show correctly on iPad - [x] Selected block is lost on tablet when switching views - [x] Missing automated test coverage for UI features
Mobile UX improvements based on input from team review and creative commons UX report:
Ctrl + Gbadges misplaced when gizmos span two rows